
Paranormal Intelligence Bureau is a turn-based tactics game in the style of XCOM and Final Fantasy Tactics. The game will focus on a Bureau’s fight against horrors based on Lovecraft’s Cthulhu Mythos. Or as he himself would call it, Yog-Sothothery. We introduce to you the second agent role of the bureau, the PIB Medic.
Introducing the Agents: The PIB Medic
Things take time… This is our first update since we showed off The Soldier back in November, due to being swamped with contract work to make ends meet. Christer finished the model for our second agent some time ago and it’s high time we showed her off! Hence, without any further ado, I present to you, the PIB Medic!
PIB Agent: The Medic (Real-time renders)
About the PIB Medic
As you can see from her battle scars, the Medic has seen some gruesome action. As a veteran of the Great War, it’s nothing unusual that she would’ve been left with horrifying scars. But not even the war could account for those, but rather the Lovecraftian horrors she has seen and fought as part of the bureau, that made her into the hardened medic you see before you. PIB Medic’s specialize in healing and buffing the physical bodies of the agents; through the use of medicine, drugs, and more obscure arts like the crafting of alchemic potions.
PIB Medic’s specialize in healing and buffing the physical bodies of the agents; through the use of medicine, drugs, and more obscure arts like alchemy. So the Medic will take more of a support role among the squad, but at the same time, they will definitely be more than capable of defending themselves.
The agents in the game
The Medic is indispensable to any squad sent out to battle the eldritch horrors of the Lovecraftian world. Squads in PIB should be evenly balanced, which is why we focus on the three most essential roles first. The Medic who will increase their survival chances, as described above. The Soldier who will be the muscles of the squad, should they need to take out horrors of the mortal kind, cultists or even just distract the less mortal ones. And lastly, the Parapsychologist who will keep the squad sane, and use their occult knowledge to fight off more mystical aspects of the Lovecraftian horrors.
Ideally, we aim to make agents more randomly generated in the final product, but we’re making a more focused demo first. Therefore, we will keep the focus on three agents first to show off our vision. These agents are The Soldier, The Medic (see above), and The Parapsychologist (coming); who also dabble in the occult.
As mentioned though, we would like to make all agents more random and even customizable in the final game, sort of like they did in the new XCOM games. Is that something you would want? Leave your preferences for agents customization in the comments!
Next agent will be the Parapsychologist, but we’ll hopefully have some other updates before that too, so stay tuned!