PIB Concepts: The Train demo scene

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Oct 032017
 
Concept Art: Train Scene - Featured Image

Paranormal Intelligence Bureau is a turn-based tactics game in the style of XCOM and Final Fantasy Tactics. The game will focus on the fight against horrors based on Lovecraft’s Cthulhu Mythos. Or as he himself would call it, Yog-Sothothery. We present to you, the concept art of the first scene from the first version of the game, the train demo scene.

The train demo scene

We’re currently working on the first demo of the game, which will focus on three different scenes with a common storyline. The storyline will take the agents on a mission to stop a group of cultists, who are trying to summon a Lovecraftian horror from another dimension. The first scene will be the train demo scene, which was inspired by several positive comments on this concept art by Ståle Tevik.

PIB Concept Art - Train demo scene original

Chris Steck, our short-term intern, used this as inspiration to make a new concept for the train demo scene. He focused on making the cultist slightly Lovecraftian in look. We think it turned out quite nice! Don’t you agree?

Concept art: Train demo scene

The Soldier and the Medic fights a group of cultists, and their leader, on the roof of a moving train. So we also plan to add hazards to the scene, where cultists or even agents can get knocked off the roof! And that could set the stage for a lot of fun, or more likely, horrible, situations.

In fact, in the final game, we will focus on adding interesting scenes like this as much as possible.

The story in the train demo scene

After extensive detective work, The Bureau found suspicious incidents along the Trans-Siberian railway. Incidents hinting at activities of a paranormal nature. The Bureau thus send the agents out to investigate the incidents. Which leads them to board the Trans-Siberian Express, to see if they can discover what is going on.

Needless to say, there are cultists on board with sinister agendas, who in good Lovecraft tradition are more than they seem. And the agents must reveal them before it’s too late! Their agenda and what the agents need to do to reveal them is something for you to find out in the demo when it’s ready.

We have another scene planned which we will show off later. And it’s even crazier than a fight on the roof of a speeding train! So make sure to keep up with future updates by joining our newsletter below, if you haven’t already!


Join the Paranormal Intelligence Bureau and stay updated on the war against Lovecraftian horror!

PIB Agents – Introducing The PIB Medic

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Sep 192017
 
Paranormal Intelligence Bureau Agent - Medic

Paranormal Intelligence Bureau is a turn-based tactics game in the style of XCOM and Final Fantasy Tactics. The game will focus on a Bureau’s fight against horrors based on Lovecraft’s Cthulhu Mythos. Or as he himself would call it, Yog-Sothothery. We introduce to you the second agent role of the bureau, the PIB Medic.

Introducing the Agents: The PIB Medic

Things take time… This is our first update since we showed off The Soldier back in November, due to being swamped with contract work to make ends meet. Christer finished the model for our second agent some time ago and it’s high time we showed her off! Hence, without any further ado, I present to you, the PIB Medic!

Paranormal Intelligence Bureau Agents: The PIB Medic
PIB Agent: The Medic (Real-time renders)

About the PIB Medic

As you can see from her battle scars, the Medic has seen some gruesome action. As a veteran of the Great War, it’s nothing unusual that she would’ve been left with horrifying scars. But not even the war could account for those, but rather the Lovecraftian horrors she has seen and fought as part of the bureau, that made her into the hardened medic you see before you. PIB Medic’s specialize in healing and buffing the physical bodies of the agents; through the use of medicine, drugs, and more obscure arts like the crafting of alchemic potions.

PIB Medic’s specialize in healing and buffing the physical bodies of the agents; through the use of medicine, drugs, and more obscure arts like alchemy. So the Medic will take more of a support role among the squad, but at the same time, they will definitely be more than capable of defending themselves.

The agents in the game

The Medic is indispensable to any squad sent out to battle the eldritch horrors of the Lovecraftian world. Squads in PIB should be evenly balanced, which is why we focus on the three most essential roles first. The Medic who will increase their survival chances, as described above. The Soldier who will be the muscles of the squad, should they need to take out horrors of the mortal kind, cultists or even just distract the less mortal ones. And lastly, the Parapsychologist who will keep the squad sane, and use their occult knowledge to fight off more mystical aspects of the Lovecraftian horrors.

Ideally, we aim to make agents more randomly generated in the final product, but we’re making a more focused demo first. Therefore, we will keep the focus on three agents first to show off our vision. These agents are The Soldier, The Medic (see above), and The Parapsychologist (coming); who also dabble in the occult.

As mentioned though, we would like to make all agents more random and even customizable in the final game, sort of like they did in the new XCOM games. Is that something you would want? Leave your preferences for agents customization in the comments!

Next agent will be the Parapsychologist, but we’ll hopefully have some other updates before that too, so stay tuned!


Join the Paranormal Intelligence Bureau and stay updated on the war against Lovecraftian horrors!

PIB Agents – Introducing The Soldier

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Nov 232016
 
Paranormal Intelligence Bureau Agent - Soldier

Introducing the PIB Agents: The Soldier

One of our artists, Christer Sveen, of Funcom and Blink Studios fame, have finished the model of the first of our Agents: The Soldier.

The Soldier is a veteran from the Great War, where he served in the British navy on several different ships. One of his last duties was aboard the Q-ship Zebrina, which ended in his first encounter with the Paranormal. After leaving Falmouth in Cornwall one September morning in 1917, The Zebrina was found washed ashore on Rozel Point, south of Cherbourg, without any of its crew. and he was the only crew member left on the ship.

He never talks about what happened, but shortly after he was approached by a recruitment agent from the PIB. Since then he has been serving the world’s hidden war against the paranormal threat.

We feel we have landed on the perfect style for our agent characters with this one. What do you think?

Paranormal Intelligence Bureau Agents: The Soldier
PIB Agent: The Soldier – A veteran from The Great War (Realtime render)

Our next character is currently under modeling, so stay tuned to see what our artist comes up with next!

 


Join the Paranormal Intelligence Bureau and stay updated on the war on the paranormal!

The Paranormal Intelligence Bureau is back on track!

 Games, News, Paranormal Intelligence Bureau  Comments Off on The Paranormal Intelligence Bureau is back on track!
Nov 202016
 
Paranormal Intelligence Bureau - The Paranormal

We teased our next project, The Paranormal Intelligence Bureau on Steam Greenlight Concepts some time ago.  But updates have been far between during 2016… That’s because 2016 is a crazy year and we’ve even been on the brink of shutting the studio down. But after summer things started picking up again and the future is a lot brighter now! We secured some limited funding to pay those veterans we bragged about having on the team. And production has now finally started for full!

We’ll update with assets as they are completed, here on our blog and also on all our social presence for the game. For those of you who haven’t seen our Steam Greenlight Concepts page yet, let me introduce to you the concept of The Paranormal Intelligence Bureau!

The Paranormal Intelligence Bureau

H.P. Lovecraft meets XCOM meets X-Files! Control The PIB and defend the world against Lovecraftian horrors. Don’t let humanity fall to the cultists, paranormal entities, and Elder Gods!

The Paranormal Intelligence Bureau - A world Corrupted

When the stars are right, the veil between our reality and others become dangerously thin. So thin that breaching through can be done with minimal effort by even the weakest of magic rituals or pseudo-scientific contraptions. These wounds of the veil allow corruption from more ominous realms to pass into our world, transforming innocent creatures into paranormal entities of legend and unleashing inexplicable horrors unto the world.

Cults of our world work to tear this veil open with obscene rituals which will summon forgotten horrors of ancient times, and to conjure up portals that could reach outside of the ordered universe, to summon the Ultimate Gods.

The only real defense against these beings, entities, and events of the paranormal is an old and ancient world-spanning order – now known as the Paranormal Intelligence Bureau (PIB). Agents recruited from around the world, fighting to rid the world of this ominous threat.

The Paranormal Intelligence Bureau - The Game

Inspired by games such as the XCOM and Final Fantasy Tactics Series, Paranormal Intelligence Bureau will be a tactical turn-based game. The goal is to save the world of the roaring 20’s from a threat of paranormal nature.

From your headquarters aboard a majestic zeppelin, you control a roster of agents to combat the paranormal threat, close shut any ruptures in the veil and banish the Elder Gods themselves.

The Paranormal Intelligence Bureau - The Agents

As one of the leaders of the Paranormal Intelligence Bureau, you control the Agents. People with wide variety of backgrounds, recruited to the Bureau because of their previous encounters with the Paranormal.

We might revise the roles in the future, but at the moment we’re focusing on the three roles of Soldier, Medic, and Parapsychologist.

The Agent and their Roles

  • The Soldier: Usually veterans of the Great War, the Soldier is a specialist in both unarmed and armed combat. While the more ominous horrors often are impervious to physical damage, the Soldier is essential to distract any adversaries. While you work to banish the horrors from our world.
  • The Medic: Specialists in both traditional medicine and experimental alchemy. Hence the Medic is the perfect support role for healing the bodies of and boosting your Agents.
  • The Parapsychologist: Skilled in both the arcane & mystical and the workings of the mind & psyche. The Parapsychologist therefore takes care of any ruptures in the veil with occult rituals. And also makes sure their fellow Agents keep their sanity in the presence of eldritch horror.

The Paranormal Intelligence Bureau - The Paranormal

In the game, you will need to defeat the paranormal seeping into our world. Such as Nightgaunts, unseen Shamblers and other unnameable and indescribable things.

And more importantly, you need to stop the many cults of the world from ripping the veil wide open. To stop them from summoning Ultimate Gods or awaken Great Old Ones, like Cthulhu, to walk the earth again.


Join the Paranormal Intelligence Bureau and stay updated on the war on the paranormal!

Kybernesis looking for Contract Work

 News  Comments Off on Kybernesis looking for Contract Work
Aug 112015
 

We need Contract Work

Kybernesis started up back in 2008 and were incorporated in 2013. We’ve released only one game, but have done a lot of contract work within Unity 3D and we development. But now it has sadly come to this, we’re running out of money…

Therefore we’re reaching out with this post to see if anyone have any paid contract work that need a team of game developers/designers/artists i the near future?

Skills

We can do anything within visual, interactive applications, mobile apps, websites, graphic design, etc.

Within Game Development we’ve mainly worked with Unity 3D, but also have experience with HTML5, Flash and Unreal Engine 4 in addition to game design theory, user experience and GUI.

Programming skills we have include C++, C#, Java, HTML5/CSS3/JS and PHP. We also don’t have any problem delving into other programming languages.

Graphic skills include modeling and animation with Blender, 3D Studio Max and Maya, and graphic design with Photoshop, Illustrator and Flash.

Contact us!

If you have any paid contract work, want to enter a collaboration or know someone who needs a studio with our skill set, don’t hesitate taking contact through our contact form.

Contract Work Header

Corp Wars Equity Crowdfunding

 Corp Wars, Crowdfunding, Games, News  Comments Off on Corp Wars Equity Crowdfunding
Mar 182015
 

Corp Wars Equity Crowdfunding on FundedByMe

We have just launched our Corp Wars Equity Crowdfunding campaign on FundedByMe and we’ve already gotten our first investment offer! That’s awesomesauce right there!

Head on over to read more about our plans for Corp Wars and if you’re interested, feel free to add an offer to invest too!

You can also see our CEO’s live pitch at Technoport 2015 tonight. Streaming will start at 20:00 (8pm) GMT+1.

The new style of Corp Wars

Our Art Director, Ståle “RoboRogue” Tevik, landed on an awesome low-poly style that we will use in our Corp Wars games from now on! You can check out some great examples in our Corp Wars Equity Crowdfunding campaign or just check out the images below!

You’re all welcome to leave a comment about our choice of style or our Corp Wars Equity Crowdfunding campaign below 🙂

Game Connection and GDC 2015: Meet Kybernesis

 Corp Wars: Konvoy, Games, News  Comments Off on Game Connection and GDC 2015: Meet Kybernesis
Feb 272015
 

Meet Kybernesis at Game Connection and GDC 2015

We’re heading to sunny California next week! More specifically San Francisco to attend Game Connection and GDC 2015 along with tons of other Norwegian game companies! So if you’re attending any of those, be sure to stop by and say hello!

Corp Wars: Konvoy prototype

You will also have a chance to be one of the first to test out an extremely buggy, but hopefully awesome prototype of our next game in development, Corp Wars: Konvoy at Game Connection and GDC 2015 booths 248 and PL633 respectively.

Corp Wars: Konvoy - Game Connection and GDC 2015

Wastelander Transport from Corp Wars: Konvoy

Corp Wars: Konvoy will feature an explore-the-world mode, not unlike the Sid Meier’s Pirates games, where the cities you can visit will be populated with player cities when we release our city builder some time in the future. Until then there will still be cities to visit, but just the ones made by us.

There will also be a quick travel system, not unlike the one in FTL and Out There for those that aren’t huge fans of exploration, however some things will of course only be discoverable by exploration. The game will also feature a quest/mission system, also not unlike what FTL and Out There are doing, but with our own twist of course.

While exploring or quick travelling you will of course stumble unto raiders that want to take your hard earned money or any goods you’re transporting, but fret not, you will meet them prepared! You Konvoy transports can be mounted with cannon turrets and beside your transports you will have smaller attack vehicles ready to defend the Konvoy with just gesture from your finger. The combat mode is mainly inspired by Strikefleet Omega, but we’re of course adding our own twist there too.

As you most likely figured already, Corp Wars: Konvoy is deeply inspired by games like Sid Meier’s Pirates, FTL, Out There and Strikefleet Omega, and I also must add that the just released Sunless Sea also managed to add some ideas to our concept over the last couple weeks.

Wasteland Bar Fight

And we will of course have an Android tablet dedicated to Wasteland Bar Fight at both Game Connection and GDC 2015 booths. If you haven’t tried it out yet, you should head on over to Google Play and try it out! It’s completely free with ads.

We will bring the tablet with us on the countless parties during Game Connection and GDC 2015 too, so there will be ample chances to relieve some aggression with Wasteland Bar Fight instead of starting real bar fights.

Game Connection and GDC 2015: Wasteland Bar Fight puking

Wasteland Bar Fight can even handle the puking for you if you drink too much!

Hope to see you at Game Connection and GDC 2015! 😀

Wasteland Bar Fight Released Globally

 Games, News, Wasteland Bar Fight!  Comments Off on Wasteland Bar Fight Released Globally
Jan 232015
 

Wasteland Bar Fight Released Globally! Wasteland Bar Fight have finally been made available globally, except a few chosen Asian countries due to localization.

Wasteland Bar Fight Global Release

 Wasteland Bar Fight Released on Google Play globally!

We have finally opened up our Google Play availability for the Wasteland Bar Fight Release to include all countries except a chosen few Asian countries, due to localization needs. So if you have an Android device, head on over to Google Play, install the game; it’s 100% free with interstitial ads now and then, and do tell us what you think in a review while you leave a rating!

Some players have reported that their Android device’s back button won’t open the quit dialogue, so we added a Quit button on the Main Menu. Also some players have reported that they only get an error when trying to install the game. It seems it has to do with installing games to external storage, so we have now changed it so it no longer force install on external SD when it’s available.

And last, but certainly not least, we have uploaded a brand new trailer with updated gameplay footage from Wasteland Bar Fight on YouTube. Check it out below and do subscribe to our channel!

Kybernesis at Pocket Gamer Connects 2015 in London

We had a blast at Pocket Gamer Connects last week in London! There were many people who visited our stand, tried out Wasteland Bar Fight and gave us invaluable feedback. And we had tons of interest around our main concept, Corp Wars too!

On that note, as we mentioned in our last post we also were part of their Very Big Indie Pitch with Corp Wars. I managed to make all of the judges raise their eyebrows with my pitch and some have even inquired about Corp Wars after the pitch, which tells us that we’re definitely unto something here 😀

Harry Slater at Pocket Gamer stopped by our stand and tried out Wasteland Bar Fight and wrote an awesome preview of the game: #PGConnects: Hands-on with quick-tap grungy brawler Wasteland Bar Fight.

Wasteland Bar Fight released globally

Kybernesis & Wasteland Bar Fight Wiki on Giant Bomb

You can now find Kybernesis Company Wiki and Wasteland Bar Fight Game Wiki over at Giant Bomb. We’ll do our best to keep those wikis updated as we keep developing our franchise concept, Corp Wars and develop new games. So feel free to connect with us there too 🙂

Wasteland Bar Fight availability extended

 Games, News, Wasteland Bar Fight!  Comments Off on Wasteland Bar Fight availability extended
Jan 082015
 

Wasteland Bar Fight availability has been extended to include all the Nordic countries, UK, India, Indonesia, South Africa and Mexico.

Wasteland Bar Fight availability on Google Play has been extended

Wasteland Bar Fight availability on Google Play has been extended!

As promised in our last post, we now have some great news to more of you want-to-become barroom brawlers out there! Wasteland Bar Fight availability has just been extended into all of the Nordic countries; Norway, Denmark, Sweden, Finland and Iceland in addition to India, Indonesia, Mexico, South Africa and United Kingdom.

So if you reside in any of these countries head on over to Wasteland Bar Fight on Google Play and install the game! And don’t forget to rate it and leave a review, however short, positive or negative!

Still no iOS or Windows Phone version, but I can assure you, it’s in the works!

Wasteland Bar Fight availability extended

Very Big Indie Pitch @ Pocket Gamer Connects 2015

In other great news, we at Kybernesis have been picked to pitch our awesome concept, Corp Wars, at the Very Big Indie Pitch @ this years Pocket Gamer Connects in London! We are also delegates this year, which means we will have a table where we will show off Wasteland Bar Fight and concept art from our other concepts so if you’re attending, do come by and say hello 🙂

Dec 312014
 

Wasteland Bar Fight Soft Launch

Wasteland Bar Fight Soft Launch available in Norway and India on Android

After careful consideration we decided to the smartest thing with any launch of a new game, do a soft launch first! And since we’re based in Norway that is our first country to launch in of course. India is a choice we have done carefully because of the business model we chose for Wasteland Bar Fight and fits perfectly for our way of testing the business model.

We’re planning to expand the Wasteland Bar Fight Soft Launch into several other countries to further test our business model during the coming weeks, until we finally release the game globally which we will announce in due time, both here and in press releases.

So if you reside in Norway or India, head on over to the Wasteland Bar Fight site and hit that Android button and install the game! And don’t forget to rate it and leave a review, however short, positive or negative it is!

Everyone else! Be patient, once the Wasteland Bar Fight Soft Launch is over, the game will be made available globally. But until then, we will keep our beta testing community up and going while we add more bars, survival mode and new achievements to the game; feel free to join up and keep testing our future beta builds!

Oh and for all you Apple and Microsoft fans out there, fear not, we’re working on both iOS and Windows Phone versions!

SlideDB’s App of the Year update

A huge congratulations goes out to the top 5 Apps of the Year and especially this year’s winner, Steampunker. Wasteland Bar Fight ended up on a 6th place during the finale and we’re ecstatic about getting so high up on the list with a game that wasn’t even released yet! So thank you everyone! Next time we have a game listed, we’ll win for sure! 😀