Corp Wars Equity Crowdfunding

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Mar 182015

Corp Wars Equity Crowdfunding on FundedByMe

We have just launched our Corp Wars Equity Crowdfunding campaign on FundedByMe and we’ve already gotten our first investment offer! That’s awesomesauce right there!

Head on over to read more about our plans for Corp Wars and if you’re interested, feel free to add an offer to invest too!

You can also see our CEO’s live pitch at Technoport 2015 tonight. Streaming will start at 20:00 (8pm) GMT+1.

The new style of Corp Wars

Our Art Director, Ståle “RoboRogue” Tevik, landed on an awesome low-poly style that we will use in our Corp Wars games from now on! You can check out some great examples in our Corp Wars Equity Crowdfunding campaign or just check out the images below!

You’re all welcome to leave a comment about our choice of style or our Corp Wars Equity Crowdfunding campaign below 🙂

What is the Next World – the world of Corp Wars?

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Sep 262014
The world of Corp Wars: Some old concept art

Some old concept art

This is the world of Corp Wars:

Our future is their past. The seeds of our civilization survived by the actions of its destroyers.
Much has changed. The Nommo Empire holds most of Africa – ruled by an elite class of techno-shamen who call upon spirits of the past to teach them the secrets of the universe.

An industrial giant resides in the largest open mine on earth. Kyburgh, the last megacity, home of unscrupulous corporations whose tentacles of aquisition crawl from that hole in the ground to grab as much of the outside world it can and drag it into the pits of Kyburgh.

Scattered across the world are self-sufficient survivalist city-states. Enklaves are remnants of business-owned territory, government safe-houses and the fortresses of armies cut off from their superiors. They are tough, leading strict lives and commonly sacrifice themselves for the greater good of their hive.

Outcasts and tribeless wanderers gather in the wastelands, forming scavenging gangs. Sometimes these settle down to form new tribes and villages. Some times they murder and pillage their way across the land like a plague of locusts. They’re the wastelanders, or wasters. Bandits, robbers, thieves and murderers of a desperate and ruthless kind.

Hardsuit, Landmates and Mecha, Oh my!

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Sep 172014

Corpwars: Short story from the Moto Moto Enklave

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Apr 282014

“I want to run away.”
The statement was swept away between the crumbling concrete blocks of their massive fortress city.
Juna didn’t bother to look up, kept looking at her card, sliding her thumb across its self-lit screen to read another page. Of what, Rik didn’t know. He leaned further out of the signal tower’s balcony . Smelt the wind. Hot air, from the suncell roofs. The whirring noise of churning windscrews heard over the whistling wind.

“Drafting’s soon. I’m going to run away with a trade convoy. Dress up like a waster and hide in their carts, maybe bribe a merchant.”
He heard her scoff despite the wind.
“Bribe with what? You’ve got nothing they want. They sit in the walled marketplace while they load up on portables and potables, then rip us privates off for souvenirs and go on their way. “

“I’ve got beatboxing skills. Some caravans bring travelling performers.”
Rik frowned at her laugh.
“I’ve got some Kredits. Bartered from some merchants some time ago.”
“Kredits? How many?”
He turned away from her stare.

“Twelve. And some coppers. They’re worth their metal, you know.” “Pff.” Juna got back to reading. Somewhere below, a lorry called out a warning that it was backing up.

“Anything’s got to be better than this. I won’t be drafted for the good jobs. You know that. Who wants to be a farmer scraping dirt in the hanging gardens? The militia earn more…”
“Come on,” Juna barks at him.
“Soldiers are paid well, but are all assholes. You don’t want to be more of an asshole, do you?”

“I’m too daft to be an engineer. I can’t weld shit and I don’t want to die in a construction accident.”
Juna laughed at him.
“Nobody can weld shit. The useless people like you are sent to the archives. Lots of sorting that the AI can’t be bothered to do, you know.”
He groaned. She got up, pointing at him with her Card.
“And you don’t know anything about the world outside.
Everything you know is in your Card. When you leave across that hill, your Card is dead.”
“Yes. No energy  fields, no wireless signal. Dead Card.”
Her look didn’t give him any more confidence.
“You really should pay attention in Engineering class. Though you might be a little late for that, with drafting coming up.”

Corp Wars: Character concepts for unannounced project

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Feb 242014

Corp Wars: Enklaves and Dieselpunk

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Feb 242014

Corp Wars: “Illicit Operations Agent portrait generator” proof of concept

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Feb 242014

“Illicit Operations Agent portrait generator” proof of concept.

All bodywear will be unisex. 🙂 Unless that doesn’t work out, but we’ll see.
Body, face, shades and hair are interchangeable.

This project is under an umbrella concept called Corpwars and is one of two titles under preproduction right now.

Market research results

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Oct 092012

This spring we ran a market research on the viability of a Post-apocalyptic Cyberpunk strategy game, and we learned so much from the results.
We also promised to publish the results, which we did even before the research was done, but I have gotten some requests for me to post the link to those results again, and a bit more visible this time, so here it is!

Results from Kybernesis’ market research for Corp Wars

Corp Wars Market Research

Apr 132012

HIST in Trondheim hosts a yearly scholarship program for good entrepreneur ideas.
We attended this year’s program with Corp Wars, got through the initial screening, got to present the idea and got nominated for the grand prize along with 4 others.

The result, you ask?

We walked out of there with 110’000 NOK or approximately $20’000 in cash!!
A great day for Kybernesis! 😀